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Description: It's pre-school all over again! Play connect-the-dots with your arrows by creating bridges to the numbers. Be the first worm to touch all the numbers in cronological order to win the race. Be evil and block opponents with arrows in this fun and wacky game. Settings: Wormpot: god mode, 15 second weapons don't end turn, blood - Arrow Race scheme - Arrow Race map - 1 Worm Rules: You may not shoot your opponents. If your opponent accidentally shoots you, you may teleport back to your spot with a slight lead to make up for your lost time. If you fall off from your own mishap, you may not teleport back. You must touch all numbers in chronological order as you proceed. First player to reach the finish wins the game. No glitch walking. Download: wwp Description: It's a crawling, jumping, and exploding race to the finish. Use a variety of jumping skills to overcome the obstacles blocking your path. When you come across the seemingly impossible, you may be required to tactically launch your poor worm using the variety of explosive weapons in your arsenal. Settings: Wormpot: god mode, blood - Battle Race scheme - Battle Race map - 1 Worm Rules: No glitch walking. Download: wa wwp Description: A legendary game of skills. BnG has been around since the birth of worms. Launch bazookas or grenades with the correct angle and power from great distances to hit your opponents, inflicting as much damage as you possibly can. Settings: Wormpot: blood - BnG scheme - random map or BnG map - 1 ~ 2 Worms Rules: KTL (Kill The Leader). No 5 second grenades. Cannot use straight zooks. (they must be guided by the wind) Must re-aim your cursor each turn. May not use girders to block opponents. May not use girders to provide yourself shelter. Darksiding results in your immediate loss. May not use firepunch/blowtorch to inflict damage to your opponent. May not kamikaze teleport. Last team standing wins. Download: w:a wwp Description: Your poor worms have lost the freedom to jump and skip about. Fortunately, they have been provided with an abundant supply of various arsenal that they can use to maneuver around the obstacle course. It's a race to the finish so get your mad cows mooing. Settings: Wormpot: godmode, blood - BoomRace scheme - BoomRace map - 1 Worm Rules: First team to reach the finish wins. Download: w:a wwp Description: Not your usual type of roping game. Strap bungees onto your worms, make them walk off cliffs, build up a little steam (by pressing up, down + left, right arrows), and launch the pink critters from their elastic bands to maneuver the obstacle course. Skills, good fun, and good humor all in one package. Settings: Wormpot: godmode, blood - BungeeRace scheme - BungeeRace map - 1 Worm Rules: No glitch walking. First team to reach the finish wins. Download: w:a wwp Description: Make your way to the enemy's territory using your camouflage gear and your handy set of weapons while your ally stays behind to guard your flag from incoming enemy troops. Capture your opponents flag by destroying every trace of its existence. Settings: Wormpot: blood - CaptureTheFlag scheme - CaptureTheFlag map - 2 Worms (usually played with teams) Rules: No glitch walking. Last flag remaining marks the winning team. Download: w:a wwp Description: Just like a normal shopper; you grab crates filled with mysterious weapons and then use them to blast your opponents to death. Ahh but first, your worm must touch the clouds as he flys over the giant obstacle in the middle of the level. Settings: Wormpot: blood - Fly Shopper scheme - Fly Shopper map - 4 Worms Rules: ABL (may attack all except the player in last place, CBA (must get a crate before attacking), AFR (must attack from the ninja rope), FBA (must fly over the middle before attacking). No blocking opponents with arrows or girders. Nukes are not allowed. Last team standing wins. Download: w:a wwp Description: The worlds have been divided!!! What distinguishes this scheme as being different from all others is you play completely seperated from your opponent. There have been made two fortresses with a watery gap inbetween. You must toss a variety of weapons from your arsenal across the watery gap to abolish the opposing team and do away with their mighty fortress. Settings: Wormpot: blood - Fort scheme - Fort map - 8 Worms in total per team Rules: No invading your opponents fortress. No concrete donkeys or armageddons. Last team standing wins. Download: w:a wwp Description: Not too complicating. Maneuver the maze and race to the finish with your trusty, anti-gravity jetpack. Settings: Wormpot: godmode, blood - Jetpack Race scheme - Jetpack Race map - 1 Worm Rules: First team to reach the finish wins. Download: w:a wwp Description: This is a really fun game. Drop a ton of mines and then swat them with a baseball bat to trigger off a chain reaction of explosions. Try not to get hit out there. Settings: Wormpot: 15 second weapons don't end turn, blood - Mineball scheme - Mineball map - 4 Worm Rules: Last team standing wins. Download: wwp Description: Don't make a mountain out of a mole hill! Your worms are placed in random holes of the otherwise solid terrain. They must seek vengeance, with aid of their helpful moles, by digging tunnels and burrowing new holes to collect precious weapon crates. Use your powerful new gadgetry to remove all remnant of your opposition. Settings: Wormpot: blood - Mole Shopper scheme - Mole Shopper map - 4 Worms Rules: Last team standing wins. Download: w:a wwp Description: You are at the mercy of the wind. Use your handy parachute to maneuver the nifty obstical course and be first to pass that finish line. Settings: Wormpot: god mode - Parachute Race scheme - Parachute Race map - 1 Worm Rules: No glitch walking. First team to reach the finish wins. Download: w:a wwp Description: However you want to call it, this is a game of speed, skill, control, and just plain down right fun. Using ropes, you must get a health crate and attack your opponent in as little as 15 seconds. This is a game that generally seperates noobs from the real worm players on WormNet. It takes months (even years) to learn and it can never be perfected. Settings: Wormpot: blood - Roper scheme - Roper map - 1 Worm Rules: KTL (attack the team with the most health), CBA (get a health crate before attacking), AFR (attack from the ninja rope), w2w (if no crates are available, you must touch the left and right wall before attacking). Must use bazooka on the first turn. No blocking with your worm. No firebombs (exploding crates to deal damage). No piling. Last team standing wins. Download: w:a wwp Description: What can I say... I love this game. Use precision of the ropes to maneuver through the seeming endless array of tunnels as your make your way to the finish. Along the way you are likely to come across points where you must do special rope tricks in order to proceed. Speed and style will determine your outcome at the end of the race. Settings: Wormpot: god mode, blood - Rope Race scheme - Rope Race map - 3 ~ 4 Worms Rules: No rope knocking. First team to reach the finish wins. Download: w:a wwp Description: I don't want to die! It's a game of chance that players of all skill levels can enjoy and find humor in. Where will the homing missile hit, nobody knows. Settings: Wormpot: blood - Russian Roulette scheme - Russian Roulette map - 2 ~ 3 Worms Rules: Place worms on the V's, 1 per V. Homing missile aimer must be placed above the two arrows and you must shoot above and inbetween the arrows at full power. Last team standing wins. Download: w:a wwp Description: Teams are placed on opposing ends of the map. They must guide their fuzzy little sheep friends through the maze of hardships to reach the opposing teams fortress. Fly true little buddy. Settings: Wormpot: blood - Sheep Wars scheme - Sheep Wars map - 2 ~ 4 Worms Rules: Stay on your side. Last team standing wins. Download: w:a wwp Description: I think it is safe to say that this is by far the most often played scheme amoung the WormNet community. Rope knock opponents into massive piles of worms or into the watery depths below. Grab crates filled with mysterious weapons and then use them to blast your opponents to death. It's simple and it's fun. For players interested in ropes, this game is usually the stepping-stone taken before they become skilled ropers. Settings: Wormpot: blood - Shopper scheme - Shopper map - 4 Worms Rules: ABL (may attack all except the player in last place, CBA (must get a crate before attacking), AFR (must attack from the ninja rope). No blocking opponents with arrows or girders. No nukes. Last team standing wins. Download: w:a wwp Description: Goodie! A shopper for us normal lovers. Walk, jump, and parachute around to get mysterious weapon crates. Unleash devistating arrays of weapons on your foes dealing as much damage as you possibly can. Seek comfort in high land as SD approaches and prepare yourself for the unavoidable waves below as you battle green worms sickness. Settings: Wormpot: blood - Team17 scheme - random map - 4 Worms Rules: No glitch walking. Last team standing wins. Download: w:a wwp Description: This is like a roper but you do not play for win and lose. Rather, you play it to hone your roping skills or just to get your roping mojo going again. Settings: Wormpot: godmode, blood - Warmer scheme - Roper or Warmer map - 1 Worm Rules: Play to have fun or until you've had enough. Download: w:a wwp Description: Somewhat like rope race, but instead of roping through a maze of tunnels; you keep going around a center object. Each time you cross the starting line you gain a lap. First player to achieve the pre-determined number of laps wins the game. Settings: Wormpot: godmode, blood - Wascar scheme - Wascar map - 3 ~ 4 Worms Rules: Keep track of your laps, be honest! If your worm dies in a middle of a lap, you restart the lap with your following worm. No rope knocking. First team to reach the set amount of laps wins. Download: w:a wwp Description: The old man's sport. Your goal is to toss your nade a into the cup to achieve a hole-in-one. If you succeed in this daunting task, then you may teleport onto the next hole. Settings: Wormpot: godmode, blood - Worm Golf scheme - Worm Golf map - 4 Worms Rules: Only played it once so don't ask me. =) Download: w:a wwp | ||||